Mass Effect 2 Should I Upload the Virus
Legion has learned that the geth heretics take adapted a Reaper virus which, when uploaded, volition hogtie the normal geth to join them in their war against organic life. This virus must be stopped.
Contents
- ane Acquisition
- 2 Training
- three Walkthrough
- 3.ane Heretic Station Approach
- 3.two Heretic Station Entrance
- 3.3 Heretic Station Interior
- 3.iv Hold Position
- three.5 Evacuation
- 3.6 Normandy
- 4 Enemies
- 5 Mass Upshot 3 Consequences
- half-dozen Mission Summary
- 7 Trivia
- 8 References
Conquering
The player will recover Legion at the finish of the Reaper IFF mission and may choose to keep it onboard and actuate it. Erstwhile afterward activating Legion, Kelly will say that Legion wants to talk. If the role player has already completed every other major mission (Not assignments), this mission will exist available immediately after talking to Legion for the first time, which also prevents Shepard from immediately leaving the Normandy during the IFF installation when accessing the Galaxy Map. The heretic geth have written a virus that would bring all geth to their side. The virus is at Heretic Station.
Preparation
Legion can use an assault or sniper rifle, and has the valuable AI Hacking and Gainsay Drone powers: putting some points into AI Hacking is peculiarly recommended for this mission. Since the geth yous volition be facing emphasize shields for defense force, someone with Overload and/or Disruptor Ammo would be a useful companion. Tali is an fantabulous squadmate to bring along every bit you can never have likewise much AI Hacking versus geth and her Energy Drain power is quite handy likewise. Also, the Heretic Station is a low-gravity surround since the geth don't crave gravity to function, then physics-based attacks such equally biotics or Concussive Shot have increased consequence: enemies will oft be sent flying, giving you more time to shoot them. If you lot're a Vanguard, y'all volition peculiarly enjoy the increased strength your Accuse has on this mission!
In terms of heavy weapons the large area of effect and crowd control properties of the M-622 Avalanche and the Arc Projector make them good standard options; notwithstanding, this mission as well provides some interesting opportunities for the more than niche Yard-490 Blackstorm to shine.
Caution: The outcome and backwash of this mission can take pregnant story consequences if you determine to import your game to Mass Effect 3 (come across below for full details).
Walkthrough
Heretic Station Approach
Shepard and the team approach Heretic Station undetected because of the Normandy's stealth systems. Joker remarks that should any geth look out a window they are not cloaked to the visible spectrum; withal, Legion replies that windows are a structural weakness that are non present on the station. The squad boards the station.
Heretic Station Entrance
When you lot arrive Legion tells Shepard that in that location is no air and lilliputian gravity because the geth crave neither. Legion and so informs Shepard that there is an culling option to the program. Instead of destroying the station, Legion says that the virus is finished and Legion could modify the virus and bring the geth back into the main geth fold, which would stop them from aiding the Reapers. Legion is unsure about either path and when asked says it needs more data before drawing a conclusion. Move down the hall, grab the med-kit with medi-gel and caput into the side by side room.
Upon entering the room, Legion will say that the geth are currently in carve up nodes to clear out the excess data that Legion uploaded at the kickoff of the mission. The green lines on the floor of the rooms should not be crossed unless you are in position to take out the geth attached to the hubs. Your squadmates tin also cross the lines and trip the alarms. Movement around the room and go into position before stepping on the line. Overloading or destroying the hubs sends the geth attached to it into daze for a few seconds and allows y'all to make the starting time strike. The Geth Troopers and Geth Hunter that were attached to the node eject and attack yous. It is like shooting fish in a barrel to take them down before they have a real chance to injure you. When they are down a cutscene will play and Legion will explain how the hubs work and explain the shared geth experience. Y'all can again enquire well-nigh the decision but again Legion is unsure. Salvage the Geth Hub (+3000 credits) before leaving.
The next hallway contains some inactive Rocket Drones. Legion says that it can hack them and they will fight for almost ten seconds before they self-destruct. Equally you move down the hallway the door at the other end will open and some geth will spill out. Hack the Rocket Drones, take embrace and fight them until they autumn. Motility on and into the next room.
Note: You can take friendly fire from the Rocket Drones, and so don't stand up in front of them! You can likewise be damaged when they self-destruct or are destroyed past enemy fire.
Be careful as you enter this room because in that location are two geth hubs. One ahead to the left in the alcove; the second is in an apse next to the exit door. Y'all will have to cross the lines to get into cover for this room merely focus on the geth ahead of you for at present. Quickly cross the line and overload the hub if you can (shoot it if you tin can't), thus activating the geth. Concentrate fire on the unsafe Geth Hunter to make sure it goes down immediately. One time those geth are downwardly, make sure to take out the other Hunter offset so it does not close in, then movement to where the other hub is and take out the other geth. You can also utilise the window of sorts on the archway hallway for another good position for the second group. When the geth finally fall, salvage the first Geth Hub (+3000 credits) and then salvage the second Geth Hub (+3000 credits) and motility into the hallway.
This hallway has some Geth Troopers so utilize cover and have them out. When the geth fall move to the end of the hallway and grab the med-kit with medi-gel. Move upwardly the ramps to the side by side room. It is recommended you save before entering this room. This room contains a storage room of sorts and has piffling comprehend. Find what y'all can, normally along the railings on the side you enter from. There are two Rocket Drones in the eye of the room and activate only one at a time. There will be two waves of Troopers and Hunters. Usually the geth would run through the eye of the room, just scout out for whatsoever that will non go through the center and volition go beyond the sides. Once you manage to take down the enemies, movement effectually the room and collect any thermal clips to refill on ammo.
Move to the door, open information technology, and go in the hallway. At the other end are some power cells and med-kit with medi-gel, grab them both earlier moving downwardly the ramps to the next expanse and deeper into the station. Once you are down the ramps go to the correct and pick up a crate of Refined Palladium (+2000 palladium) and the head over to the door. Save the game before going in.
Heretic Station Interior
Once in the next room immediately have cover and gainsay the geth that are already in the room. At that place is a collection of two Geth Troopers and a Geth Hunter that will cloak once you enter the room. Target the Hunter outset and and so the Troopers. At that place is an inactive Rocket Drone in the room that can assistance you in this fight. Once the geth are down the non-Legion squadmate will ask how long the room outside the windows is. Legion responds that the station is over fifteen kilometers long and the room likely runs the length of it. Before leaving the room become behind where you entered to featherbed a Geth Terminal for a Geth Shield Heave upgrade. Move through the next door and watch out for the information lines on the floor equally you lot motility up through this room with the four massive tanks.
Once you emerge in the next room, take comprehend as there are two more geth hubs in the room, 1 to your left, and the other to the right. If you tin can, take out one of the hubs at a time. Selection one of the hubs to which yous can become a clear line of sight and either Overload information technology or shoot it. Try to take out this kickoff group quickly (or at least the Hunter), before the other group of geth emerges from its hub. Now apply encompass, powers, and whatever else y'all tin do to get the geth to fall the fastest. Note that you tin flee dorsum up the ramp y'all entered from if things become too hot, and if your squadmates fall then reviving them when they are backside the geth volition distract them and help you get dorsum into the fight.
Tip: If you accept the Shockwave power bachelor it's possible to trigger this fight from the relative condom of the ramp leading into the surface area past aiming through the walls of the server rooms. If y'all get the aim correct you tin can destroy ane of the geth server hubs from this location which will trigger all of the geth to get active and attack. All of the cloaked Hunters will charge up the ramp at you but you'll have plenty of time and space to encounter them coming and have them out or hack them while the other geth won't come after y'all and you tin continue retreating up the ramp as needed. Be certain to order your squadmates to hold position or retreat as needed or they may charge out to their deaths. If you don't accept Shockwave available the Thousand-490 Blackstorm's projectile can impairment enemies through walls so if yous don't mind spending the ammo firing a shot against the wall of one of the server rooms is another mode to trigger the fight without going all the way downward the ramp.
Insanity Tip: Spamming the M-622 Avalanche or another heavy weapon at one of the geth hub rooms will let you knock i group of geth out of the fight and still have time to get to cover earlier the second group emerges. Hit the group with one or two shield stripping abilities outset will assist soften them up.
Once they are down, salvage the get-go Geth Hub (+3000 credits), salve the second Geth Hub (+3000 credits), and so pick up clips and movement on. The adjacent hallway contains what appears to exist a massive server room. When yous pass one of the windows, yous tin initiate a chat with Legion. Information technology will explain that the room is a server room, of sorts: the massive computers comprise the sum of the commonage memories of these geth. Legion takes a good look and reflects on how the heretic geth and the truthful geth have grown apart. You lot can comment on that and ask him about the conclusion. It will still exist unsure and a debate will be raging in the core.
Move into the side by side room and for one time, in that location are no enemies. Take a moment to observe your surroundings and don't actuate whatever of the Rocket Drones all the same as you will need them in a few minutes. Note the location of the only two ammo cartridges in the room – these respawn, and you will probable need to render to them from time to fourth dimension during the upcoming battle.
Annotation: There is a med-kit next to the geth panel that you can take at present or after the battle.
Move to the console in the middle, save your game, select the panel, and dialogue will appear with some options. Legion says that the virus is completed and that it must be deleted. Legion will say that while the virus is existence deleted/altered, all the geth on the station volition get enlightened of the team's presence and will endeavour to stop them. Select the dialogue option to proceed and prepare for moving ridge after wave of geth.
Hold Position
This next area is merely about killing geth earlier they accept a chance to get to your position. The waves are composed as follows:
- Wave i: Geth Troopers
- Wave 2: Geth Troopers, Geth Rocket Troopers
- Wave 3: Geth Troopers, Geth Hunters
- Moving ridge 4: Geth Troopers, Geth Rocket Troopers, Geth Hunters
Notation: The number of waves and their compositions are the same on any difficulty level, but it is not clear if the same is true of the number of enemies within each moving ridge.
Gainsay Strategy: Taking comprehend behind the iii boxes that class an arc behind the geth terminal is mostly the all-time identify to complete this battle at all difficulty levels. Helpfully, there is a respawning thermal prune at this location. All of the geth that climb up will take cover at the elevation of the right and left staircases and even the Hunters usually won't tempest your position, though it's wise to keep visually scanning both left and right sides to make sure you're not being flanked.
Combat Tips:
- Don't activate all the Rocket Drones in one moving ridge and try to save as many equally possible for later waves that are harder. If y'all manage to save everything until at least the Hunters commencement to announced, you lot volition exist much safer.
- There are half dozen Rocket Drones on the lower level and two on the upper level, save the last two on the upper level for the terminal moving ridge, and not until you need them.
- There is a limit to how many defenses Legion tin hack at a time (about 2-3) if y'all try to hack besides many Legion will state that it is unable to do and then.
- Use AI Hacking from Legion and as many other sources as possible to get the geth to sparse their own ranks; this is too important every bit it prevents the geth from focusing on and destroying any of the Rocket Drones you hack. Be proactive and offset hacking the geth from the upper level while the waves are budgeted from the lower level, then retreat back to cover in one case they reach the stairs. Try to prioritize hacking the Rocket Troopers as their shots deal high damage and tin knock other geth off their feet. Geth Hunters are as well expert targets.
- Downed squadmates revive automatically once a moving ridge is fully eliminated so if one dies but the wave has thinned out consider saving your medi-gel.
- Your squadmates will forget their hold orders between waves so put them back into cover if they pop out.
Once all the geth are down y'all re-engage in conversation with Legion. It states that the virus has been deleted and asks what the next footstep is. You can, for the last fourth dimension, ask for Legion'due south stance and again it cannot decide. You tin can also ask why it is leaving the decision to you. It replies that you have fought the heretic geth and that is why the determination is left to Shepard. Make your pick.
Rewrite the heretics (Paragon):
- Legion will state that the station will release an EMP to rewrite them and it will as well impairment any unshielded organic tissue in a large radius. The station is unshielded. Your other squadmate states that that would take been nice to know earlier.
- This solution might present a trouble down the road with the integration of the memories of the heretic geth into the geth collective, and it will make the geth stronger as a whole. You will besides be awarded a large number of Paragon points.
Destroy the heretics (Renegade):
- Legion states that it will collapse the antimatter confinement bottle in the station's core, destroying the station and anything left onboard.
- While this will destroy the main heretic stronghold there will yet exist other holdouts which may present bug in the future. This choice will award substantial Renegade points.
No matter your pick, y'all volition be left with only three minutes to evacuate the station.
Evacuation
Once the conversation ends, the three-infinitesimal inaugural will kickoff. At the end of those three minutes, you will die if you tin can't become out. This is actually enough of time to destroy all the remaining enemies equally long as you lot don't mess around, so move deliberately merely don't panic as that can lead to fatal mistakes. Go down the hallway to the right of the console and take embrace as the geth volition try to end y'all. Continue moving and shooting until you lot accomplish the second turn. Send your squad in first because there is a Geth Prime around the corner. Sending your squadmates in first volition distract it while you can use the corner every bit cover to take out the Geth Prime. Watch your remaining time, because if you accept too long you volition die.
Tip: You lot exercise not accept to defeat all the enemies to complete the mission – borer the airlock at the other finish of the room will result in instant victory and a cutscene. An Infiltrator, for instance, can cloak and need not hang effectually to take down the Geth Prime, and other classes may also be able to "go out early" once the geth are distracted (e.thou. with AI Hacking, Stasis, or fifty-fifty Accuse).
When you lot can, motility across the room they were in and to the door to leave dorsum to the Normandy. The ending cutscene will play, showing your determination of whether to rewrite the heretics or blow up the station. If you lot chose to rewrite, an EMP smash volition show; if you chose to destroy the base, it will blow upwards.
Normandy
- Meet likewise: Loyalty#Confrontations
Once back on the Normandy Joker will inform you that Tali and Legion are having a heated word, if Tali's loyalty mission has already been completed and you lot did not use the show. Once you make it at the AI Core, you encounter Tali aiming an SMG at Legion. She yells at you that, even though she was willing to work with a geth, Legion was trying to send classified data about the Migrant Fleet to the geth. Legion states in its defence that information technology knows the quarians were performing weapons tests on geth and that it was trying to protect its people from a possible attack, farther citing Tali'southward willingness to be exiled for the sake of her own people every bit a similar action. If Tali was exiled, Legion will, instead of citing Tali'south willingness to exist exiled, question why Tali still protects the quarians.
Yous tin can either side with Legion or Tali or yous can also use a Paragon or Renegade option to get them both to agree. If you employ this option and then Legion will concur not to transmit Tali'southward data for the sake of "unit cohesion," and Tali will volunteer some not-classified data for Legion instead. If yous neglect either option and then you volition lose the loyalty of one of the squadmates.
It is possible to salve the loyalty of Legion if yous had insufficient Paragon/Renegade to suspension up the initial confrontation with Tali. During the initial confrontation, tell Legion to stop its manual, thus maintaining Tali'due south loyalty but losing Legion's. Then, after the conversation ends, immediately speak to Legion again. A loftier Renegade score will let y'all to tell Legion that you "lied" nearly the data manual to keep Tali happy. Legion will recognize this as "a logical decision", regaining Legion'due south loyalty. The required Renegade is high, merely not as high as the initial conversation. If you lot choose this choice, then both Legion and Tali will remain loyal.
Enemies
- Combat Drone
- Geth Trooper
- Geth Prime
- Geth Hunter
- Geth Rocket Trooper
Mass Consequence 3 Consequences
If the heretics are rewritten and yous in Mass Outcome iii cull to ally with geth forces or make peace between them and the quarians, the Geth Fleet State of war Asset will receive a significant bonus (+150, 450 total). However, destruction of the heretics provides like penalty (-150, merely 150 full).
Bonuses and penalties to Quarian state of war assets are exactly the same, just in the opposite direction (3 x +50 if destroyed or 3 10 -50 if rewritten). This means, if you choose to make peace and acquire both geth and quarian assist, your maximum War Nugget value will be the same any way y'all decide here.
Subsequently Priority: Geth Dreadnought, Shepard can inquire to Legion about the heretics. Legion will inform Shepard about the outcome of their actions. Even so, if Legion had died in the suicide mission, the Geth VI will answer in confusion as to why Legion deferred the selection of the heretics' fate to an organic.
During Priority: Rannoch, when the time comes to choose between siding with the geth, siding with the quarians or resolving the conflict peacefully, the fate of the heretics is one of the numerous factors in whether peace will be a possibility or non. Destroying the heretics works in favour of peace, but isn't required.
Mission Summary
Renegade Route: Destruction of geth heretics may modify entire galactic landscape. Bolstering observation of geth infinite to monitor whatsoever fleet movements. Regardless, data recovered from geth station offered valuable insight into AI social and technological processes. Legion should be committed to the mission after Shepard'southward aid with the geth heretics.
Paragon Road: Rewriting of geth heretics volition make main geth faction significantly more than powerful. Given perception of Reapers, they may exist possible allies, though long-term cooperation remains unlikely. Regardless, information recovered from geth station offered valuable insight into AI social and technological processes. Legion should exist committed to the mission afterwards Shepard's aid with the geth heretics.
- Experience Reward: 750 (937)
- Credits: 30,000
- Cerberus Funding: 15,000
- Credits Found: 15,000
- Resource:
- Palladium: 2,000
- Upgrades:
- Geth Shield Strength (Cyclonic Particles)
- Powers:
- Legion: Geth Shield Boost
Trivia
- When Shepard asks about how the virus works, in the start conversation, Legion volition respond, "An equation with a upshot of 1.33382 returns every bit one.33381. This changes the effect of all higher processes. We will reach different conclusions." This is a reference to the Pentium FDIV bug.
- If Shepard chooses the Paragon response in the starting time dialogue later on entering Heretic Station, Legion responds, "You cannot negotiate with them. They exercise non share your pity, remorse, or fear." This is probably a reference to the 1984 moving picture The Terminator, as Kyle Reese explains to Sarah Connor that the T-800 Terminator "cannot exist bargained with, cannot be reasoned with, it doesn't feel pity, or remorse, or fearfulness".
- During Legion's endeavour to discover consensus, Legion states that it has 573 processes voting for re-purposing the virus and 571 voting for destroying the station, leading to a total of one,144. This is 39 fewer than the stated total of 1,183; since Legion mentions earlier that its high-level processes had not reached consensus, one possibility is that some of its lower-level processes do non participate in this decision. Alternatively, it may exist that those 39 processes are nonetheless "on the debate", or perhaps even abstaining – that is, if the geth accept such a concept.
- When hacking turrets aboard the station, Legion occasionally utters "Executing sudo command." This is likely a reference to the common Unix command sudo, which allows ordinary users to run the commands that require superuser (root) permissions.
- When hacking turrets, Legion will also sometimes say, "Assuming command," similar to Straw's statement when possessing Collectors.
- The belfry defense minigame was worked into the mission when tech designer Keith Hayward suggested he could apply Unreal Engine's Kismet scripting to lawmaking it without any external programming support.[1]
- Given the context of the mission, "A House Divided" might be a reference to ane of The states President Abraham Lincoln's showtime speeches on slavery, which itself was a reference to Matthew 12:25 in the Bible, when Jesus said, "Every kingdom divided against itself volition be ruined, and every city or household divided against itself will not stand up."
References
- ↑ https://www.vice.com/en_us/commodity/g5x5ey/why-mass-consequence-two-was-the-serial-pinnacle-and-what-to-learn-from-it
Source: https://masseffect.fandom.com/wiki/Legion:_A_House_Divided